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Update #2 — New Changes


Hello, thank you to everyone who has been playing and downloading Honey Trap

Following our first dev log, we have received more feedback, reviews, and multiple generous donations from players. We cannot thank you enough for supporting Crystal Compass throughout this journey, and we look forward to sharing more with you as we continue. 

This latest dev log will provide more information about the current progress of the game development and some exciting announcements.



Wes has been making steady progress on editing the script with the help of Ren and Ende. There are some brand new scenes included in the latest demo build, here is a sneak peek of what you will see in the updated demo:



There are plans for an extension of the demo for each of the routes, so please stay tuned for more updates regarding that as well!



We are happy to announce that our artist, MizuYukiiro, will continue working on additional character designs that may appear in the next demo build. Wes is currently in the works of discussing sprite work and conducting more research for the antagonists and minor characters.



Ende, our programming director, is working hard on creating new assets and elements for Honey Trap's GUI. Both her and Wes have been brainstorming and discussing new ideas for the title screen and in-game menu. Here is a sneak peek to the brand new ending credits roll that Ende programmed, as it will continue to be polished throughout the development of the game build.




We are happy to announce that Crystal Compass now has a Patreon

If you would like to support our work, you can pledge to our Patreon to receive exclusive benefits, including sneak peeks into our game development process and polls.

We currently only have 3 tiers available, each with its own unique perks. Contributions to our Patreon go directly into funding for our titles, such as Honey Trap and The Glass Coffin.

If you enjoyed Honey Trap, don't forget to leave a rating and review, and share it with your friends.



Please stay tuned for more updates, and if you would like more frequent updates please follow us on Twitter (our individual ones are linked as well). Once again, thank you so much for supporting us and playing our games. We look forward to sharing more with you soon!

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